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Old May 05, 2006, 08:48 AM // 08:48   #21
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Quote:
Originally Posted by just rude
read the whole post and every build is missing something,

the manditory skills you need are

Frozen Soil-oboviously
Symbiosis-it is used for holding run it at an 8 or higher, thats why all
bloodspikes bring so many enchantments, you get way more
mileage of of this one, I could name all the ench bs brings, but I'll
spare you.
Fertile Season
Oath Shot-you are a spammer, and make it hit
Savage Shot-you are most likely the only one who can interupt the ghostly
when he is capping, unless you make your monk bring CoF or
Leech Sig :O~ ps 5 sec recharge
Dolyak sig


now from there on its debateable,

Whirling Def-with an aegis chain and some smart movement most melee can be avoided unless that war is hell bent on killing you.

I personally like MT, cause I usually run it and FZ at like 38secs, i think thats lvl3, used right it can provide endless nrg even against a mes heavy team, and it prevents fast movements, like a binch of wars sprinting at you.

I like QZ also but you team has to be able to spike every 4 secs, if you can't your just waisting nrg.

I love shields up, combined with an aegis chain its works very well.

the idea behind primal echoes is great but, life bond doesn't affect a blood spike. Now, Life barrier on the other hand...

res sig, not so much, if you need that 8th res to win the battle, idk maybe you need to look at what really went on during the match, but most ppl will make you bring it.

as for where to place them sure

it will really depend on the team u face, but try not to put them right behind your spikers. When I run a spammer i try you go under or around something then pop back into view and oath someone them go back and spam.

Remember your job is to get as many of the correct spirits down, for what ever the situation calls for. Spirits do 2 things they provide nrg + whatever the spirit does. SPAM THEM SPAMMER.

as for a rt spammer, not 4 blood spike maybe other builds but the spirits used are used for a reason, those rt spirits wont help you hold anything more than a conversation in the observation lounge. Your aegis chain is enough against iway if your spikers can heal/prot at all, lots can't. Shileds + get behind a wall stupid=gg for rspike, its a much harder concept that it sounds, or maybe it just seems that way.

you'll run all these skills 100 different ways if you do random pug spikes, but you need the first 6, IMHO.

gl hf

Hey man, seems to me u like so many skills, just like me, but unfortunately there's only 8 spaces to put in =(. Also, is that leech signet really mandatory? kinda doubt it. =/ Anyway, here's what i normally bring in b spike:

1) oath
2) wd
3) dolyak signet
4) fs
5) fertile
6) MT
7) symbiosis
8) qz

Im thinking to fit in savage shot, as i think it might be key to win in HoH, but that's only if im in good team, any idea which might be suitable to be substituted with? (am thinking get rid of wd, cozi think aegis will mostly do the work, think so?) and yea i agree with u, some ask me drop MT for savage or others, but i personally find it good for giving team nrg due to its low nrg usage =D
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Old May 05, 2006, 08:52 AM // 08:52   #22
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btw, anyone keen to explain in details which spirits to keep up against different type of team, also in what kind of situation in battle? coz sometimes im really getting confused, dif team have dif demand, and call me noob for not fulfulling their demand, life jus so hard =(. So if anyone would pls do the honor, that'd be much appreciated. Cheers
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Old May 05, 2006, 04:37 PM // 16:37   #23
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--Uh for the blood spike spammer:

Against Iway you just spam frozen + muddy if you have it. Iway will always be trying to kill the frozen so you will be spending most of your time either dropping it or running to the next point ready to drop it again. I don't feel you should drop QZ against Iway.. just because I don't see how it hurts them much at all. A few less traps weee... but your N/Mo will be burning through energy faster on the heals.

Against balanced spam QZ, EoE if you have it, Muddy (low priority but its free energy).

Against spike teams... (other than another QZ necro spike) you drop fertile/symbiosis + QZ + Muddy. You can still kill them through QZ pressure. They can't spike you unless they have massive overspike. Fertile first against these guys.

Fertile + Symbi + Muddy on alter maps.

Cast the spirits in the order I stated for the most part. QZ always has to be down. Next, EoE if you have it. Last comes anything else... like primal/muddy.


--When you are a regular spirit spammer in a balanced.... you pretty much just use fertile and symbiosis against spike teams or when holding alter. In these builds you usually have another duty like interrupts/poison/traps.


If you have frozen and you are playing on a spike team... the trick is to precast frozen around the time the spike hits. Time it so you can cancel it if the spike succeeds.... cancel it if it fails. Make sure to press T to monitor the target's health. If done right you can give them literally no chance to rez if the spike goes through.

Last edited by Guinea Fig; May 05, 2006 at 04:45 PM // 16:45..
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Old May 05, 2006, 11:15 PM // 23:15   #24
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Quote:
Originally Posted by Guinea Fig
--Uh for the blood spike spammer:

Against Iway you just spam frozen + muddy if you have it. Iway will always be trying to kill the frozen so you will be spending most of your time either dropping it or running to the next point ready to drop it again. I don't feel you should drop QZ against Iway.. just because I don't see how it hurts them much at all. A few less traps weee... but your N/Mo will be burning through energy faster on the heals.

Against balanced spam QZ, EoE if you have it, Muddy (low priority but its free energy).

Against spike teams... (other than another QZ necro spike) you drop fertile/symbiosis + QZ + Muddy. You can still kill them through QZ pressure. They can't spike you unless they have massive overspike. Fertile first against these guys.

Fertile + Symbi + Muddy on alter maps.

Cast the spirits in the order I stated for the most part. QZ always has to be down. Next, EoE if you have it. Last comes anything else... like primal/muddy.


--When you are a regular spirit spammer in a balanced.... you pretty much just use fertile and symbiosis against spike teams or when holding alter. In these builds you usually have another duty like interrupts/poison/traps.


If you have frozen and you are playing on a spike team... the trick is to precast frozen around the time the spike hits. Time it so you can cancel it if the spike succeeds.... cancel it if it fails. Make sure to press T to monitor the target's health. If done right you can give them literally no chance to rez if the spike goes through.
/agreed, for the most part, you may not need Fertile and Sym against spike teams if you have a good team.

Rspike, who is always bonded, bonds are enchs, and fertile does not discriminate its adds health to everyone. And they usually run 3 monks so, if you don't kill them in 1 spike the guy is gonna be healed.

pls pls pls don't put Fertile and Sym against the Zaishen, EVER. I wouldn't put this because it should be common sense but, I 've seen too many Fertiles and Syms go up at the Zaishen.

/tangent
has any1 tried to spike with the "new" skill thats a copy of ss w/ qz. You could spike almost constantly, a few 4 sec delays, the 2sec recharge of the first ss+cast time.

hypathetically you could spike out a team in 22secs, or something close.
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Old May 13, 2006, 04:11 PM // 16:11   #25
Ascalonian Squire
 
Join Date: Apr 2006
Guild: White Mantle [wM]
Profession: W/
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Ok.... I don't understand the reason everyone uses dolyak signet when they are a R/W. You can't put any stats into it and you move slower. I have played spirit spammer many times I think there are more useful skills to bring, Skills like storm chaser, troll unguent maybe, and other skills that you can pump some points into.

Attributes I like to use:
15 beast
14 wilderness
remaining into expertise
any still left over into marksmanship.

Also Someone said to spam QZ... this is something I don't think a spirit spammer should ever "spam" in the sense recasting it asap. It kills a rangers energy if you do it that way. This is what happens... you use QZ, oath, QZ again ( - 34 energy!!!), oath shot again, QZ a third time (-34 Energy again!!!) and bam you lose energy like crazy. Its just terrible energy management to recast QZ as often as possible b/c I costs you the spammer a ton of energy when on the other hand sure the necros get energy, but they have soul reaping. The spammed spirits should be things like primal echos, or muddy terrain work just fine, FSoil if your using it, and Symbiosis and Fseason if your holding sop that you don't lose all your energy. But I think that ''spamming" QZ is reckless as it destroys all your energy. You need to maintain it and this is easyliy achieveable w/o spamming.
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Old May 14, 2006, 06:36 AM // 06:36   #26
Zui
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Dolyak Signet prevents Knockdown. Knockdown = Auto Inturupt. Considering how common it is for any balanced team to bring some form of Knockdown, and how every IWAY team brings Gale and usualy Meteor Shower...

You also need more in Expertise. That will allow you to actualy spam the spirits, which is essentialy the goal of a Spirit Spammer in a Blood Spike.
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Old May 14, 2006, 11:02 AM // 11:02   #27
JR
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Quote:
Originally Posted by rustysilver
Ok.... I don't understand the reason everyone uses dolyak signet when they are a R/W. You can't put any stats into it and you move slower.
To stop Spirits being Galed or otherwise interrupted through knockdown. Even unspecced you can keep Dolyak Signet up.
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